The level design is good aesthetically, but from a gameplay perspective is atrocious and it feels like it's randomly generating missions and placing them in the most inconvenient places possible (walked over here to shoot this thing? please slog to the other side of the ship now and press this button). AI was incredibly weak and just amounted to masses of enemies being thrown at you. In the first few minutes I witnessed what the rest of the game had to offer, and that was however many hours I could stand of using the same extremely limited number of weapons (mostly the same 1 or 2 guns with the rest being effectively melee model swaps for all the differences there were.) and shooting down a hallway. ![]() I was very on board for this game when it was announced right up until my first hour of playing it. ![]() The bulk of the games problems have little to do with stability and just that, there isn't a whole lot there, and what is there is very unpolished. ![]() I do wonder if this will be a much more fun to actually play on consoles when it releases next year, simply because the lack of a moving target hardware wise (yes, I know, -ish) and additional time might leave it much more stable.
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